Spells and enemy buffs are in and I'm up to six cards almost done. You can now decide to cast spells during your runs and they take cards from your chest, so it's a risk/reward balance act between having more cards for other purposes or using powerful abilities. Enemy buffs are drawn once at the beginning of each run and they act as a dual purpose; Adding some more random challenge to the game and making sure that you don't game the system too much by starting runs, casting all of your spells then quitting. 

There are still a few systems for me to create, such as equipment, end of run modifiers and level-up bonus cards, and content, like the other 15 cards and a big bunch of monsters, but I think that I'll be done before the end of the actual TarotJam, at least ;)

I'll cut corners on the whole balance aspect of the game, but not too much. As long as I can beat the game, everything will be fine. It's probably going to be too easy instead of being too hard, but to really make a well-balanced game would go beyond the scope of such a project. I'm having fun working on this, tho :D

Time spent on the project so far: 50 hours

Posted
AuthorJérémie Tessier