A few bugfixes, some testing and balance changes to the core systems, if yesterday was all about UI, today was more about mechanics. Still going on towards the completion of the project! I've been wondering if enemies should scale depending of where they are rather than having new enemies on each dungeon level, but I think having different enemies is better, although more time-consuming, we'll see how it goes!

Time spent on the project so far37 hours

Posted
AuthorJérémie Tessier