Some of these rooms take a lot of time to make because of the custom content or animation you'll find in them! That explains why on some good days I can make 6-7 rooms in two hours, and on others - like today - it takes me that time to make 2. I start with what I have in my design doc ("A room full of magma, Defender D is seen wondering if his barrier can protect him from it, he jumps into the magma and dies, an infopack appears afterwards") and then I have to make the little cutscene happen. It's not too difficult, but I'm not crunching these rooms at an incredible rate!

I wonder how things would work if I wasn't a one-man team. Could more than one person work on room generation? Or would it be different tasks like creating the remaining enemies, skills, items, etc. ? I wonder.

Time spent on the project so far: 581 hours

Currently working on: Moving on with the story

Posted
AuthorJérémie Tessier