I've made a few more rooms today. Looking at the map, it's obvious that my initial critical path that I had in mind wouldn't work. Even if I tried to ignore some rooms, the player will definitely be able to gather InfoPacks faster than I had anticipated at first. This is okay, if you have most of the movement abilities and the will to explore, maybe you should be able to go to some places earlier than predicted, right?

If there were no Teleport ability in the game, the problem would be way lesser, because then I would know where you are. But I've decided that fast-traveling between pits/altars is a good mechanic to have, especially if you want to backtrack or go somewhere else quickly. I'll just need to be careful that the story keeps making sense even if you get the InfoPacks in a weird order.

Time spent on the project so far: 574 hours

Currently working on: Moving on with the story

Posted
AuthorJérémie Tessier