Meet the black hole gun! It's quite powerful and you can hit enemies with it multiple times since the black holes don't disappear when they hit anything and they move slowly! This also lead me to add the 'blind' status ailment on enemies. On the player, it's simple, the blind ailment prevents you from seeing well, but enemies are controlled by AI, so they don't exactly have the concept of 'seeing'. Except in some situations, where enemies will try to move toward you, or fire at you, or things like that! In this case, blind enemies will not be sure where you are, so they'll be more or less blind!

Time spent on the project so far: 528 hours

Currently working on: Continuing the story, implementing the black hole gun

Screenshot after the jump: Black hole gun

Posted
AuthorJérémie Tessier