I've read recently that metroidvanias shouldn't have stories that interrupt the flow of the game because it breaks the mood and that the genre is about free-flowing exploration, not skipping through tons of dialog boxes. I guess I agree on some level, if the original metroid had cutscenes each ten rooms or so, it would be weird. On the other hand, some other metroidvanis like metroid fusion and most castlevania games have a fair dose of stopping to talk with characters about things. So I guess that 100RTBD is in the "talky" side, in this regards. Adding a story to a game is one of my goals with this one anyways, I really couldn't take it out.

Time spent on the project so far: 535 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier