I have a nagging suspicion that skills aren't as useful as I would want them to be. Challenges are much easier if you use skills, but you have to use many keys in order to get all the good skills out, and that might not be easy to do 100% of the time, especially when you're on a timer. Maybe I should map the skills to the number keys? But then how would it work with a controller? Should I rework all the skills so they're on the same timer but are all much more stronger? Should I get rid of them? I'm still thinking about all of that.

Time spent on the project so far: 520 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier