There's something I'm a bit afraid of, and it's to make too much rooms and stuff for my game without it being good. I feel that a big number of skills and items, enemies and weapons, challenges and bosses might interest a certain portion of the playerbase and that following the story might of interest for another segment of potential players. But I also fear that with 1000 rooms to go into, nobody would ever go through the whole thing and they'd stop after a while and feel that there is too much.

I'm not sure if it's a real problem, or maybe that the game being 'good' would fix this, as the length wouldn't matter much since it would be a fun experience all over. Tough to tell when you're making a game and playing it at the same time all by yourself!

Time spent on the project so far: 458 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier