I've been hit by some limitations of the way I've coded the dialog system in my game. Mainly that NPCs and events can't really span more than one box of text without me having to create flags specifically for them. I can also use the global 'Story State', but I only want to use that for main story stuff. So when you encounter someone else or read a computer screen, you're going to get three lines of text, max. I wanted to have a way to display more text on a specific subject - without needing to do weird things like putting three computers in a room in order to get 9 lines - so I've made big text boxes.
Specific computers - you'll know them when you see them - use these text boxes to expand the story even more. 100RTBD is about exploration and growth, but it's also about the story, since after all, 'Story' is the thing I wanted to do with this game in contrast to, let's say, Friday The 2013th or my other titles.
Tomorrow I'm probably going to record my commentated playthrough, so you should see that pop around sometime during the weekend, or even tomorrow! Don't miss it!
Time spent on the project so far: 477 hours
Currently working on: Side areas