Are skills useless? This is a question I've been wondering for most of my time playing the game this morning. Although they have useful effects, like killing enemies you otherwise wouldn't get at, or protecting you from damage, or stuff like that, I feel that it's quicker to just use the toxic gun to kill everything than to take the time to use skills properly. Is this about skills or about the toxic gun again?
I suppose that if the player finds one skill that he likes and runs with that, it should be enough. Some people might enjoy the shield skill, others bombs, etc. Also there is equipment that can trigger skill usage automatically whenever you attack, so it's not entirely lost.
But is this about the toxic gun again? Maybe I should change it so instead of exploding in a 360 hail of bullets, it just explodes it front of itself? That way you couldn't clear a room just by firing. But then it'd become not much than a spread shot...
Time spent on the project so far: 421 hours
Currently working on: Continuing with the story