I've tweaked how the rocks react to C6 and I've created a new room that you can uncover by blowing some up. I've noticed in my design docs that I've considered these rooms to be "end-game content" regardless of when you could get into them, so I have to tweak that. It doesn't make sense for you to fight the toughest enemies that early only because I thought people wouldn't go back and explore the places that they couldn't previously get into. It's not a big deal, I'll shuffle the enemy placement around, that should do the trick.

Time spent on the project so far: 444 hours

Currently working on: Creating new enemies, moving on with the story

Posted
AuthorJérémie Tessier