You can now equip as much G.E.A.R. modules as you want at once, stacking their advantages and inconvenient together in order to play Admiral A as you want it. I'm still not sure about the actual balance of these items right now since it clearly provides a big benefit just to equip them all at once. Maybe adding drawbacks to all of them is a bit intense, but I'll think more about it in the future.
I've also added some info on the stat screen, now you actually see your 'real' stat, modified by the gear and items you're using, it's valuable information, I think. I have to move forward with the game now, but I have skills on my mind. How can I make them more usable like I did with gear? I sure can't make it so you use them all at once every time..
Time spent on the project so far: 425 hours
Currently working on: Continuing with the story
Screenshots after the jump: New gear screen and new stat screen