I'm still having a little issue with the way you jump in from rooms below where you're going. If you're holding a key while you're jumping, the character will continue its movement in that direction, if you're not it'll shoot you on the left or right side depending on where the hole is. In some situations, the character might fall back into the hole right as he jumps - especially if you're holding the 'wrong' direction. On the other hand, I don't want the character to 'pop' on a solid floor every time you enter rooms from below. I have to find a solution that works and won't frustrate players.

Currently working on: Room entering 

Time spent on the project so far: 295 hours

Posted
AuthorJérémie Tessier