I changed the way enemies take damage today since the addition of the Red Capsule - a gun part that adds 20% of your damage as fire damage for now (I'm thinking it should convert it instead of adding to it) - now enemies that are immune to everything but fire (there are a few) have to be damaged by normal bullets with added fire damage. It wasn't too complicated, but now it works well. I've done a few rooms and now I'm at a challenge room where the player has to dodge bullets for X seconds.
I've noticed on my design map that the double-jump is coming soon, can't wait to code that!
Currently working on: Continuing the story
Time spent on the project so far: 304 hours