Hey there! This is my first Entry for the NES Box Art Jam, a gamejam based around the concept of picking a NES game boxart and making a game around it, without knowing what the original refers to in the first place. I've downloaded a set of all the boxarts and it didn't take me too long to find one that interested me...
Magic Darts for the NES! I know what darts are, but why is there magic in the title? This must be because you play a wizard that casts spells using darts, of course! The idea was born and I've been working on it since. I have the basic framework of the game and the basic systems thought of so I gave myself some time to try and learn about Unity's new UI system - that might come in handy sometime in the future!
It's a bit convoluted, but I'm sure I'll learn about it in no time. It reminds me of XCode's layout system for iOS apps - which I pretty much dislike. Now I'm at the step where I need to figure out where the darts have landed on the board and I had a few ideas. Maybe I could make colliders and lay them on the board? Maybe I could create a huge dumb list of each pixel and just check against that? I've decided to go with making a fake board where each pixel's color represents the ID in RGB of the zone where the dart hit. It'll take a bit of time to make that fake board, but that's way better than entering each pixel by hand!
Time spent on the project so far: 8 hours