I think I'm more or less happy with the basic skeleton of the game, created from no random sources of logic, procedurally built to be so-so. I know it will be a bit repetitive, but I'll try to add variety in the number of things that you can encounter in Area-15-51-51. I've added ladders to replace doorways between very close-by floors and locked elevators - if you have the appropriate keycard, you can open them. The next step is to either add the procedurally-layered two beats soundtrack, or to start working on the core obstacles and items you'll find. Ideally, both will be done before the end of this jam.
Time spent on the project so far: 19 hours