I fixed the way that multi-block gun parts work and now I'm working on a giant ice worm boss. Since giant enemies are just enemies oversized, the snow whirl that surrounds it will be scaled up as well. It'll be impossible to avoid the snow whirl and therefore the player won't be able to jump very high, thus bullets will always hit the player. That's not really desired gameplay mechanics, so I'll figure out something. Maybe sliding ice blocks that you can jump on?

Currently working on: Continuing the story

Time spent on the project so far: 253 hours

Posted
AuthorJérémie Tessier