New enemy types are always fun to add to the game and it doesn't take very long to do so because they are more or less following set templates and patterns. The gigabot, for instance, is a stationary enemy that shoots two bullets in the general direction of the character with a certain random variance. The megabot is already a stationary enemy that shoots, so I copied its prefab and modified it until it was a new enemy completely. 

Then I create a new type of bullet patterns to reflect the proper 'aiming' towards the player. Done!

Currently working on: Continuing the story

Time spent on the project so far: 263 hours

Screenshot after the jump: Meet the gigabot

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Posted
AuthorJérémie Tessier