State 2 is pretty close to State 1 except that everything is on fire. There are fires where before there were not, enemies are also on fire, deal fire damage, are resistant to fire damage and weak against ice - although at the moment this chances nothing because there are no elements on the player side yet... That being said, I have to start thinking about status ailments since fire can cause burning to occur.
Enemies don't change much beside that, they all gain a small ability different on the state, in the fire state, they randomly shoot small pellets of fire in arcs around them. It's not too dangerous, but it's an extra thing to be cautious about!
Currently working on: Status ailments
Time spent on the project so far: 127 hours
Screenshot after the jump: Fire everywhere