I'm still moving forward with the meat of the game, the actual moving around and the building blocks of the story and the setting. Right now I still only have a wire-frame of what the story is, but as I'm thinking about neat systems to implement and other things, new ideas come for what the characters should be like and how it fits in my original ideas.
I want 100RTBD to have a big story made from bits and pieces you'll pick up here and there, I want the gameplay to feel deep enough for such a game and robust to stand the test of of playability, more than my other games. It's a big goal, and I'll keep at it.
Currently working on: Continuing the story, refining the way enemies spawn
Time spent on the project so far: 74 hours
Screenshot 14 and 15 after the jump: A new type of enemy and the stat screen