Didn't have much time to work on my game this weekend, but the gun system is more or less completed. You can now switch guns and socket systems into your gun using a grid. The higher your Energy stat is, the bigger the grid is. I've also made a few maps and laid the foundations for new mechanics, tomorrow I'm going to expand on them.
Currently working on: Creating the breakdown/restore system
Time spent on the project so far: 98 hours
Screenshot 26 after the jump: Guns part deux