Not much to talk about today, the challenge system is almost complete, I have to decide what happens when you "fail" a challenge, at the beginning, my idea was to simply allow you to reset the map and retry, but I realized that in some challenges (the first one for instance) you could grind monsters easily by simply failing on purpose. 

So now when you fail a challenge, it acts as if you had died. No big deal, it's just a reset at the entrance you came in of the current room.

Currently working on: Creating the challenge system and the gun customization system

Time spent on the project so far: 95 hours

Posted
AuthorJérémie Tessier