And now I have a quasi-functional achievement system, which you get by doing things. Achievements have gameplay implications in many different ways in my game, such as reinforcing some gear and unlocking secrets. In that way I think achievements are fine. The cards will act in a similar way, putting secrets to light while also giving the player a reason to do things.
I'm still moving with the story and while I'm making changes to the script I had prepared beforehand, it's still going more or less like I planned. Onto a boss fight!
Currently working on: Fixing a bug with the achievements, advancing the story
Time spent on the project so far: 80 hours
Screenshot 17 after the jump: Achievements unlocked