As I go slowly but surely to the end of designing the whole map of everything that is going on in 100RTBD, the tasks at hand loom over me like a constant reminder during each claim I make in the description of the map. All these enemies to design, all these 'pieces of gear' that I describe only by that label, without elaborating and pushing that to a later stage of creation. Chests with "some items" and challenge rooms where the rewards are "gun parts" leave a bit to the imagination.
But of course, everything is still up in the air right now, all I have are a few documents and a bunch of ideas, before anything is put down into real hard code, it's not a big deal if I write and think anything I want, the only challenge then will be to put these things in place for real, making them playable and making them fun. Right now I'm having a ton of fun with this map and the different things I can do with the game world. Here is a picture of an excel document if that's your thing.
Currently working on: Designing the map
Time spent on the project so far: 23 hours