Although I'm changing a few story bits here and there, I still am following my initial design document. What I didn't expect was how everything would 'unlock' progressively through the first few screens of the game, as in, I thought initially that you would start with your gun and all of the menus unlocked. It now seems to me that it's best to give some of it over time and now I have to think of things I hadn't planned
Such as: If I want the player to kill two enemies in order to act as a 'shoot enemies' tutorial, I have to 'force' the player to do so in a way that doesn't seem contrived. In this case, I've decided to block the path down with some C6-able rubble that will clear conveniently out after the player dispatched the two helpless enemies.
Currently working on: Making the gun and the enemies work, continuing the story
Time spent on the project so far: 60 hours
Screenshot 8 after the jump: Shooting an OctoBot