I've started programming! Looking at some tutorials here and there on the best practices for unity 2d programming. I have to say that using animators and animations and conditions and things like that only to flip between two frames is kinda silly but I suppose it's better than to do it like I used to - by keeping which frame I should render in code and check every frame to draw the right one

I hope the assets I've salvaged are going to be enough for me to make the game fun and make it the way I want. Programming abilities are a big part of what I'll be able to do, of course, but I don't want to compromise too much on my vision

Currently working on: Started to code!

Time spent on the project so far: 45 hours

Screenshot 1 after the jump: Work In Progress - Very humble starts

Posted
AuthorJérémie Tessier