After fixing my computer problem (some piece of software was taking 100% of everything 100% of the time) I polished the giant enemy fight a bit and made the next room to the right. The order in which I make rooms is basically following the critical path, adding side rooms first if they lead to dead ends. That way I play the game one room at a time in the right order, which seems like the logical thing to do.

Compared to my design doc, I gave the flamethrower weapon too quickly, so now I have to figure out another reward for the chest in 2-9-2, oh well, maybe I'll throw a new type of item, perhaps one of these one-shot things that damage all enemies on-screen, that seems like a good plan.

Currently working on: Advancing the story

Time spent on the project so far: 173 hours

Screenshot after the jump: Another room with fire things in it

Posted
AuthorJérémie Tessier