At first I thought all skills were going to be on the same cooldown, but that's a bit silly since using a 600 seconds skill would prevent you from using anything else, forcing the player to wait before they can go fight using their unlocked abilities. Now they all have their own cooldown and I'm saving it because it would be silly for teleport to have a 10m cooldown when you can just save and quit to bypass that.

Currently working on: Making the teleport ability

Time spent on the project so far: 160 hours

Posted
AuthorJérémie Tessier