Being on fire now deals 1% damage per second instead of 5% twice per second. The max amount of health you can have is around 1000 so that's ten damage per second, I think it's better that way.

I'm having some issue with the monster behavior, they get stuck in weird places sometimes, I'm going to investigate that more and then I keep going at the story. In about three room the player will find the Teleporting ability which allows it to warp between specific rooms in the game. That will allow easier transportation in the world, which is pretty key in metroidvanias.

Currently working on: Continuing the story

Time spent on the project so far: 155 hours

Posted
AuthorJérémie Tessier