I've waited years for diablo 3. Since they announced it in 2008 I've been following its development with growing interest. I've watched community websites, participated in the beta, even made a few small web tools that were re-used by a few random Russian websites. I bought the Diablo 3 strategy guide three days before the game came out and read it all. I also played a metric ton of Diablo 2. And some Diablo 1 back in the day. I also enjoy Torchlight, Titan Quest, even Darkspore. I'm looking forward to Grim Dawn and Path of Exile. I really love Action RPGS. Make items drop, add numbers when I hit things and give me multiple levels of progressions to look forward to and I'll be hooked. With that in mind...
Part tower defense, part action RPG, orcs must die 2 is a compelling package at first, there are tons of traps, weapons and trinkets to collect and upgrade and there are also tons of level to try and perfect. After playing with it to completion, twice, my desire to play it again is greatly diminished for various reasons regarding map and item systems design.
Guild Wars 2 is not quite an MMO, there is no monthly fee and you don't exactly go around questing for people with exclamation marks over their heads, but it is still a fully-featured, deep and complex online experience where you can explore an insteresting world and feel like there's always something else to do while progressing with crafting, building your character and finding loot.