I've been very disappointed by MagRunner: Dark Pulse, the stuff I read about the game made it seemed like it was going to be much like portal and then at some point become scary/creepy/gory in some way shape or form, or involve monsters of some sort. After playing it for a few hours and being stuck at some puzzle at the beginning, I decided that I wasn't ready for what was to follow and didn't enjoy my time at all.
Lego Marvel Super Heroes isn’t very good. The last lego game I’ve played was the first Star Wars one and that was a while ago. While I think this game has some charm with its characters and references and while I think somee of the core gameplay is quite solid, there was too much of a confusing mess when I tried playing this one and I stopped pretty quickly to go spend my time somewhere else.
As far as iOS platformers go, SpellSword is fine, you pick up cards that enchant your weapon with various spells while killing monsters, looting rupees and completing missions, between them, you upgrade your character and buy more gear. It’s fine, but it would be better on something with actual controls.
I have no nostalgia for the old NES game of the same name, but Ducktales Remastered embodies the two side of videogames, old and new, in a compelling package that was an amazing blast to play through, I would recommend it if you enjoy platformers or nostalgia or just like ducks.
It has been a while since I played a metroidvania and Valdis Story: Abyssal City didn't disappoint me for the largest part of the game. It's an amazing game with skills and equipment, and interesting alignment system, crafting recipes, challenging bosses and some nefarious platforming puzzles. I really wish I could've beat it.
Rayman Fiesta Run is a little running game where you jump, punch and glide across levels, trying to collect everything. I liked it quite a lot, even if some of its systems attempt to change the dynamic of the game - and fail at it - and the very shallow nature of the upgrades you get along the way disappointed me.
Risk of Rain has great core gameplay mechanics. It's a platformer/roguelike where you pick a character then need to find teleporters to get back to your ship without dying. There are tons of items you can randomly find during your journey, each class has different abilities, there are tons of unlockables / challenges, the game is pretty difficult but rewarding and I really love its style. It has, however, a fatal design flaw.
It's in Early Access, it's in Beta, call it what you will. The version of Mercenary Kings you can play right now is still loads of fun and seems feature complete enough for me to relate what I've experienced during my playtime with it. At it's core, MK is a mash-up of Borderlands, Metal Slug and Monster Hunter. The shooting is of the 2d sidescrolling variety, you have a ton of gun parts to customize your weapon with and you can capture enemies and killed monsters drop materials. It's not perfect, but it's not officially out yet.
Rogue Legacy is a roguelike platformer with plenty of very interesting mechanics. The way your new characters come to life when your old ones die, the exploration of the castle, the options you have to customize your characters, everything is almost flawless. I've found some issues here and there that I would maybe tweak a little for the way I like to play games but otherwise it's a blast.
UnEpic is a Metroidvania with some interesting gameplay concepts brought down by an uninteresting story and immature characters, but mostly disappointing because of some key systems that I didn't enjoy playing around even though it felt like a Castlevania game by moments.
This game does on-screen virtual buttons in a satisfactory manner, I haven't played many games like that but I found the controls good for an iPad platformer game. You jump with the B button and fire with the A button (and you can drag the A button up to fire upwards) while moving around to dodge enemies and projectiles, jump over pits and collect stars and skulls. There are tons of levels and tons of things to unlock.
I'm terrible at stealth games. In metal gear solid, I constantly have to shoot my way out of failed sneaking operations, and I don't feel bad because even tho it was ridiculously tough to win such encounters in the old MGS games, the recent ones - such as peace walker - left you with good options and choices in case you knew you had to fight at one point or another. I've heard many good things about Mark of the Ninja and decided to give it a shot.
I'm not going to be too hard on Maple Story, its roots date from 2006 or something that old and the game truly evolved through the years. Everything about it got better over time, from how classes started out - at first you had to roll randomly your stats and then fight for 10 levels with a really weak and boring character, while now you just need your core stats and you can skip the tutorial - to the distribution of quests by levels, to the 'balance' of skills to the amount of bugs and random stuff broken here and there. It's not really a good game even tho the concept of MMO platformer is pretty unique but I've spent way much time that I would've with this game during many years.