Missile Cards is somewhat a deck building game, somewhat a missile commander-like, but overall is more of a game of chance and strategy where you place cards in order to prevent hazards from hitting your base. Armed with a deck full of weapons, powers and hazards, you must clear out the deck in a few maps in order to win. Objetives are to be completed as well if you want to progress to the next map, and you can upgrade your base and buy some cards with XP and collected resources during matches. I really, really enjoyed this game.

Posted
AuthorJérémie Tessier
Categories5/5, Cards, iOS

Concrete Jungle is a weird little game where you're trying to build a city using cards from a deck that improve or worsen tiles on a grid. The goal of each level is to collect enough points on each column to advance the board forward, losing you lives if you can't figure out how to clear them. The addition of multiple characters with skill trees and card unlocks as you level up is nice, but I found the game too difficult and a bit too random to be enjoyable for me.

Posted
AuthorJérémie Tessier

Hex is a pretty nifty CCG with a cool single-player component built like an RPG campaign; You build a character, collect cards and skill points to place in a tree, you complete quests - mostly by playing card games - and you explore dungeons, fight difficult tricky battles and improve your decks and its cards with gear and special abilities. I haven't touched the multiplayer of the game at all, only playing the single-player side of it, and I still had a great time with it, way better than I had with Heartstone back when I played it. If you're interested in an original spin on computer card games, Hex is one for you.

Posted
AuthorJérémie Tessier
Categories4/5, Cards

Adventure Time Card Wars is an okay CCG. It uses some tropes of other card games with a few twists and some dubious design choices that made me scratch my head about their presence in the game. Some expected iOS game bloat - energy timers, premium currencies and random card packs - bummed me down a little, but otherwise I had fun with it. I still know nothing of Adventure Time, but it sure added some flavor to the cards and characters. Maybe I would've enjoyed it a tiny bit more if I knew what this was all about.

Posted
AuthorJérémie Tessier
Categories4/5, iOS, Cards

Compared to Magic 2015 I looked at a few weeks ago, PTCGO is way better. I had a few technical issues here and there with the game but otherwise it feels like you can do pretty much anything you could do in a real game of the actual card game. Some might argue that the Pokemon cards are simpler - there is no 'instant' in PTCG, everything is played during your turn - but that's just the nature of the rules of one game versus another. It had been a while since I had looked at this and was surprised to see that there are now the equivalent of enchantments - such as giving +30 max HP to a pokemon.

Posted
AuthorJérémie Tessier
Categories4/5, iOS, Cards

What is the main goal of a digital version of a card game? The goal of adding metagaming around the core experience, being either with a story, with cards to collect, achievements to get or quests to complete, is of course the main draw to these remakes of games such as MtG. That being said, the main goal of a digital TCG is to portray as closely as possible the original game and to follow its rules the best it can. MtG2015 is terrible in many ways at doing so, especially since I've been playing MtG for the past 15 years and I was at least expecting basic moves to work.

Posted
AuthorJérémie Tessier
Categories2/5, iOS, Cards

S&PA is a sad game, it's sad because the core concept of fighting with poker hands is interesting, but it's sad because of timers, premium currencies and 99.99$ best values. It's sad because of facebook requests, it's sad because of things you could buy to make the game too easy. At least it's sad and I'm not saying it doesn't have merit at all.

Posted
AuthorJérémie Tessier
Categories2/5, Cards, RPG

Card City Nights is a cute and fun little card game featuring things from other fun games I’ve played (Iji, Hero Core) and I was at first pretty interested by its systems, the way you can win battles and the way the game is structured. However, this didn’t hold out forever

Posted
AuthorJérémie Tessier
Categories3/5, Cards