Today I decided how I was gonna implement sprites in the game. I had a few options, I could code almost nothing and do sprite sheet animations, I could animate using unity's animator but have different sprites for each character, or (what I chose to do) was to split characters into different parts (heads, legs, bodies, etc.) and build a character using a generic template using these assets. Now I don't have to create 11 crappy walk cycles, one is enough, and the unity animations do the rest of the job!

  • Time spent on the project so far: 16 hours
  • Currently working on: Main screen, base character system
Posted
AuthorJérémie Tessier

Hello everyone! I'm starting a new project, named Gacha Hell, which will be a RPG featuring Gacha elements, obviously. I've started working on the design doc a few months ago, and now I'm ready to start production on the game, with my usual horizontal development methods. It'll be a small while before I have assets to show, but I aim for this game to be sold on iOS and android (and maybe steam as well, who knows) and while I'm not sure if it's going to be freemium or premium, I have plenty of good ideas! Look forward to it!

  • Time spent on the project so far: 15 hours
  • Currently working on: Main screen, sprite art, initial story bits
Posted
AuthorJérémie Tessier

Here's the release for Target 0 - Angel of my Killer7 fangame, Killer2017. If you haven't been following this site, Killer2017 is a remake of the original that turns the on-rails shooter into a turn-based RPG with adventure game elements akin to Shadowgate and Déja Vu. It took me about 170 hours to create this first level - but I had to create all systems from scratch - so making the full game, which is 7 levels would take about another 400-500 hours easily. 

Right now, this is missing a few things, like balance; Much like the original game, you can play as Dan Smith and destroy more or less everything easily. Other characters have mixed results in certain situations, so that would need to be overhauled. There is also only one rank of purchasable skills - but you get so little thick blood that you might not get further than that - and you can't 'LOOK' at most things, since I would need to write text for each room you could explore.

Besides that, the core of the game is in there! Please spread this around if you like the idea or would like to see the rest of the game! Depending on how much interest there is around this project, I might continue and create another level or two, or just stop here altogether. I really don't want to repeat past mistakes of working 700 hours on something just to realize that it was in vain and in any case I was a good exercise for me to re-create the first level of Killer7 in my own style. No hard feelings!

Posted
AuthorJérémie Tessier

I'm almost done with my #GiftJam entry! It wasn't supposed to be a very long project anyways and all the ideas I had are almost implemented. I'll just need to add the three remaining mechanics (some of which are very simple), playtest the game a bit, and my gift will be completed!

  • Time spent on the project so far: 8 hours
  • Screenshots: Various activities
Posted
AuthorJérémie Tessier

I realized yesterday that the itch.io Gift Jam started and is ending on Sunday. I really messed that up, because I thought it would be later than that, but it makes sense for a gamejam about creating a gift for someone to end on Christmas. I'll still do it, but I have to hurry because I'm leaving on Sunday and won't be able to work much on the game.

My idea for this GiftJam is called 'Game Design And Other Things', it's a game where you're hired as a game designer and you need to accomplish tasks to fill daily quotas. As the game progresses you'll have more things to do, and you need to keep going as far as you can without losing all your motivation. This is a gift for a game designer colleague of mine. I usually would buy Steam games for my work buddies, but I'm not sure if this one has a Steam account or a wishlist at all! A gamejam game it is!

  • Time spent on the project so far: 3 hours
  • Screenshot: Main hub of the game
Posted
AuthorJérémie Tessier

Today was all about testing the game, fixing a few bugs, and working on the intro cutscene to the Angel boss fight.

  • Time spent on the project so far: 166 hours
  • Currently working on: The sixth floor
  • Screenshot: A cutscene on the sixth floor
Posted
AuthorJérémie Tessier

Today I worked on the sixth floor, adding the hallways and the cutscenes up to the big room where you switch to Harman. I still have to think about how the boss fight will work, but I'll figure something out, I'm sure!

  • Time spent on the project so far: 165 hours
  • Currently working on: The sixth floor
Posted
AuthorJérémie Tessier

Today I worked on finishing the fifth floor of Target 0 and started working on the sixth. The sixth floor is really small, it's just cutscenes and a boss fight, followed by more cutscenes, I really think I'm close to the end of this one, guys!

  • Time spent on the project so far: 164 hours
  • Currently working on: The sixth floor
Posted
AuthorJérémie Tessier

Today I added some more rooms in the fifth floor. I'm close to adding the first Vindiculum Gate and the associated Coliseum area. After that, a bunch of cutscenes, then the Angel fight, then I'm done! I probably will be done before the end of the year!

  • Time spent on the project so far: 160 hours
  • Currently working on: The fifth floor
  • Screenshot: Progress on the fifth floor
Posted
AuthorJérémie Tessier

Today I worked mostly on the control panel to unlock the door at the end of the fourth floor. I think that I'm done with that part of the map at this point and all that's left is the fifth floor where you fight Angel.

  • Time spent on the project so far: 158 hours
  • Currently working on: The fourth floor
  • Screenshot: Locked boiler room
Posted
AuthorJérémie Tessier

I worked a bit on the Fourth Floor this weekend, I'm almost done with it in fact! I changed the way the blood letters on the wall puzzle works so that you get two different letters each time. Sorry to speedrunners! I should be done with the floor soon, maybe tomorrow?

  • Time spent on the project so far: 157 hours
  • Currently working on: The fourth floor
  • Screenshot: Different puzzles than in the original
Posted
AuthorJérémie Tessier

Today I worked on the cutscene where the Red Gunner gets blown up in the fourth floor. I was pretty busy with other stuff so I didn't work on much.

  • Time spent on the project so far: 152 hours
  • Currently working on: Starting the fourth floor
Posted
AuthorJérémie Tessier

Today I finished the third floor and I was wondering how close I was to being done with Target 0; It's a bit rough, but I still have the fourth floor to do. I really hope I can manage to finish it all before the end of the year!

  • Time spent on the project so far: 150 hours
  • Currently working on: Starting the fourth floor
Posted
AuthorJérémie Tessier

Today I worked on the side areas you can access in the third floor library of Target 0. Since the last few times I've seen Killer 7 in action were speedrun attempts, I didn't remember seeing these places. I guess one of them has another carrier pigeon and a Camellia Smile. 

  • Time spent on the project so far: 149 hours
  • Currently working on: Continuing the third floor library of target 0
  • Screenshots: Cracked wall, before and after
Posted
AuthorJérémie Tessier

Today I worked on everything that happens after you finish the candle puzzle. You get the first Odd Engraving, you also can go to the bathroom to trip the sprinklers in order to flush the toilet, making the second Odd Engraving appear. You then use those to open up the path in the library. I really don't remember much about what's left to do past that, but it should be possible to complete in december. Wish me luck!

  • Time spent on the project so far: 148 hours
  • Currently working on: Continuing the third floor library of target 0
Posted
AuthorJérémie Tessier

Today I finished the candle puzzle and the odd engraving acquisition. I also fixed a few bugs in the battle system. My goal is to have Target 0 - Angel completed before the end of this year. Then I'm not sure, but I feel like having the first level completely done is a good thing regardless of if I continue on with the rest of the game!

  • Time spent on the project so far: 147 hours
  • Currently working on: Candles puzzle
  • Screenshots: Candle puzzle, odd engraving
Posted
AuthorJérémie Tessier

This weekend I worked on restoring Killer 2017 to what it was previously - before I lost my correct commit and had to rollback and mess everything up - it took about 4 hours, but now everything is back. I restarted working on the game today, what I added was the unlocking of padded doors by Coyote Smith, some bugs during combos that I fixed and now I started working on the Candle puzzle in room 212

  • Time spent on the project so far: 146 hours
  • Currently working on: Candles puzzle
Posted
AuthorJérémie Tessier

I'm at an impasse of sorts right now. I worked on Boardungeon for the last two weeks and that was in unity 5.6 - in order to import the assets I wanted to use - and then I decided to upgrade Killer 2017 because why not. I hadn't commited my changes for a while, and upgrading was a crucial mistake; There is a bug in 5.6 that makes coroutines stop when you instantiate UI elements at runtime, which broke my battle system. I reverted to 5.4 and now all my progress is gone; About five to ten hours of work that I would have to re-do and I had a very very busy week so I couldn't hunker down and work on it. The thing that 'worked' with Killer 2017 was that it was a simple game where I made progress constantly. Now if I have to rework stuff - my scripts are all messed up because only half of my work was properly commited, it seems - my motivation will be way low.

I'm not sure yet what I'll do, but I'll keep this website updated with my decision!

  • Time spent on the project so far: 144 hours
  • Currently working on: Hiatus
Posted
AuthorJérémie Tessier

Yesterday and today I worked on adding more content to the game. That's all that's left anyways! My design doc is getting cleared slowly. and I think I'll be able to add all the content I wanted. I still have about 5 room designs to add, another class - the priest - a few items and three more hazards.

Then, testing the whole thing, adding win/lose scenes and adding a few sound effects and music. Aaaalmost done.

  • Time spent on the project so far: 24 hours
  • Currently working on: Adding content
  • Screenshots: Dart throwing traps, spike trap room, thief unlocked
Posted
AuthorJérémie Tessier