Alright so, today's an important update on 100RTBD. After all these years working on this project, my aspirations shifted a bit. When I started, about two years ago, I was making this game for myself. I had no illusions that anyone would ever want to play it, and anyways it was a game I'd work on to learn about Unity and see if I could make a metroidvania.
I think I can, I think that the almost eight hundred hours sunk into this thing and the hours of playtime that can be extracted from it prove that I can. I think that the mix of enemies, skills and items, the challenges and the story beats prove that I can.
My aspirations have changed a bit over all of this time. Now I want to make games that people would play and there is NOTHING I can do to 100RTBD to make it more interesting for a larger audience. It's a basic game made with placeholder assets and I don't have the means to make them better and I certainly can't rework the whole thing to add a new gimmick or two in the hopes of salvaging it.
I'm 87% done with the core of the story, based on the number of InfoPacks I have in the game so far, but I'm about 60% done with the total number of rooms. About 35% of the rooms in the game were planned to be inaccessible, only possible to be visited through the B&R Engine, a movement skill that allowed the player to go back and forth from State to State without having to use Breakdown Pits and Restoration Altars. A neat idea that I was looking forward to implementing, but I don't think I will anymore.
Consequently, I'll tweak the ending to not require the B&R Engine and to make it more straightforward. Furthermore the last 10 InfoPacks will be on a critical path and won't require exploration of these 350 or so other rooms. I'll probably not bother to add music and sound effects either. On the plus side, it means that 100RTBD is 87% over, but it still sours me to have sunk so much time in this.
It could've been only 100 rooms, or 500. A thousand is too much when there's so much game to be made out there. Don't get me wrong, I'm not cancelling this project, it'll be done before the end of this year, but I'm cutting the scope by a fair bit, because I want it to be over and move on.
Currently working on: Continuing the story
Time spent on the project so far: 770 hours
Screenshot: Pattern challenge