Today went pretty well since I'm not as sick anymore! I've made three new rooms, one new challenge and a new piece of gear! Tomorrow I'll finish up the challenge in question, then move on to a big exploration part of the game.

Time spent on the project so far: 665 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier

I'm finally done with the FirstClass F² fight and after having fought it so many times to tweak things up, I've done some rebalancing on its attacks. Now that I'm done with this, I can move on to the larger story segment of hunting down General G², which will probably result in me having to create a few more levels for skills and add a bunch of boss re-fights to the re-fight room!

Time spent on the project so far: 664 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier

I'm now at the FirstClass F² boss fight and it's almost complete, I only need to fix the movement code for the boss to make him more dodgy and it should be just fine. I'll probably release a new playable version of 100RTBD in a week or two when I'm done with the General G² rematch, look forward to it!

Time spent on the project so far: 662 hours

Currently working on: FirstClass F² Fight

Screenshot after the jump: FirstClass F²

Posted
AuthorJérémie Tessier

I had some issues with Unity 5 today. It changed some of my settings - mostly editor icons I had set for spawn points and room entrances - but now it also adds numbers when I duplicate my objects, which is kinda bad. I know I shouldn't use object names as their most important characteristic, but I do, so I have to rename my spawn points, for instance.

The game will look for spawn_point0, spawn_point0 (1) won't work. It's not too big a deal, maybe I could actually just correct this in the code, but still.

Time spent on the project so far: 660 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier

I had computer troubles today so I didn't get to work on 100RTBD as much as I wanted. I still managed to finish balancing up a challenge and created a new room. Still feeling a bit sick as well, this wasn't a great week for work on this project, but I hope next week will be better!

Time spent on the project so far: 659 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier

I lied, I still worked with shaders a bit today. I tried various things, distance-based shaders, mostly. It's interesting stuff, but not really what I want to 'learn' with 100RTBD. I more or less only want to make a huge world with a cohesive story and balanced progression that feels fun to play and explore, if I can manage to make it look weird or interesting in some way using shaders, that's good and all, but these aren't well spent hours. I'll probably keep messing around with these until I get an effect I'm satisfied with, but I really don't want that to take too much time.

Time spent on the project so far: 658 hours

Currently working on: Playing with shaders and working on a challenge

Posted
AuthorJérémie Tessier

I've messed a bit more with pixel shaders today, I've made this one that adds scanlines to the screen, they continuously move down and it gives a screen-like effect to the game that I think is kinda neat. I think I'll keep tinkering with these shader things but tomorrow I'll try and advance the game as well!

Time spent on the project so far: 657 hours

Currently working on: Playing with shaders

Screenshot after the jump: Scanlines?

Posted
AuthorJérémie Tessier

Today I didn't make more content for the game but instead updated the project to unity 5 in order to mess around with pixel shaders and try to give a more distinctive look to 100RTBD. I've barely scratched the surface, but I think I have a cool idea for how it would look like. It's probably going to be pixelated in some way!

Time spent on the project so far: 656 hours

Currently working on: Playing with shaders

Posted
AuthorJérémie Tessier

Today I've tweaked a few things after the Ensign E² fight and I've started moving on FirstClass F²'s rematch. A few rooms created here and there, but not much else to do. When I'm done with this specific segment, the game will open up quite a bit so I'll have more side area work to do, but for today this was quite simple!

Time spent on the project so far: 654 hours

Currently working on: Continuing the main story

Posted
AuthorJérémie Tessier

The Ensign E² fight is done. Much like the first Ensign E fight, you have to dodge volley after volley of elemental blasts while shooting at your opponent through obstacles. It's a bit more challenging than the first fight and you get an InfoPack out of it.

I've also decided to more or less remove all gear effects that increase customization limit and skill effects. You'll be able to unlock everything just by leveling up. Now these pieces of gear either boost specific gun parts you install, or they boost certain skills in various ways, I think it's better like that!

Time spent on the project so far: 653 hours

Currently working on: Continuing the main story

Screenshot after the jump: Ensign E² fight

Posted
AuthorJérémie Tessier

Not much done today, I've finished the work on another mini-boss and started thinking about (yet another) style change I could attempt, I really like the Hero Core style, I wonder if I could make 100RTBD look cool in that same way?

Time spent on the project so far: 651 hours

Currently working on: Continuing the main story

Posted
AuthorJérémie Tessier

Today I'm feeling quite better, so I managed to get a few more new rooms in. The revisit to State-3 is quite short and you get taunted by Ensign E² in each room, so there's a lot for me to do in them. That being said, I'm quite almost done already with this segment of the game; Then I'll do the State-2 and 1 revisits, then I'll probably work on filling accessible side-areas before resuming work on State-7!

Time spent on the project so far: 650 hours

Currently working on: Working the main story

Posted
AuthorJérémie Tessier

Still sick, so I haven't worked on the game at all today (maybe I'll try to finish that room tonight?) But I have watched speedruns for Hero Core, Iji and Axiom Verge this morning and man do I want 100RTBD to feel like a mix of all these things! I remember falling in love with the simple hero core aesthetics, the Iji gameplay systems and the Axiom Verge sense of exploration and progression...

I wonder if the ship has sailed for that kind of game? I wonder if the 2-color scheme from Hero Core would do anything for 100RTBD...

Posted
AuthorJérémie Tessier

This weekend I worked through the Defender D² fight and started working on some new areas, but then I got sick and today I barely made anything. I hope I get better soon, or that'll slow me down a little.

Time spent on the project so far: 649 hours

Currently working on: Working the main story

Posted
AuthorJérémie Tessier

Today I've made that challenge where you have to dodge attacks from the security six for a set amount of time. This took a while, but it's done! At this point in State-4 the player is allowed a lot of freedom, so now I have to work on that aspect of the game.

Happy new year!

Time spent on the project so far: 646 hours

Currently working on: Working on some side areas 

Screenshot after the jump: A challenging challenge

Posted
AuthorJérémie Tessier

The side area in question that I've talked about yesterday is almost complete for real this time! Some rooms took me more time than others because they had a challenge in them, with new mechanics and new items to be won. Now I only have one room left on that part of the map left to do, then I'll move on to State 4 to continue this segment of the game where you run after powered-up clones.

Time spent on the project so far: 644 hours

Currently working on: Working on some side areas 

Screenshot after the jump: The side area in question

Posted
AuthorJérémie Tessier

42.2% of the game is currently done! I've made a few more rooms today and they were quite easy to make, since it's a side area I had completely forgot about. It includes a few challenges and some new gear and all of it should be complete by tomorrow!

Time spent on the project so far: 642 hours

Currently working on: Working on some side areas

Posted
AuthorJérémie Tessier

I tried a few methods to make 100RTBD look more interesting during the weekend, and none fully satisfied me. There was the thing where there is radial light that you can use for some neat shadow effects, but it doesn't make much sense in a game where nothing really throws light around. I've also tried some parallax shadows and while the effect is neat, both these methods would require me to go over a lot of stuff in the game and without being sure that it's worth it, I wouldn't dare.

I also fixed the teleport skill; You could use it to get to the 'nearest' safe room and that didn't take into account walls, obstacles and other potential sequence breaking situations. Instead of trying to figure out a way to make skipping around impossible - or worse yet, hardcode teleport locations for every room - I've decided to make it so this skill brings you back to the last safe room you've been. That's pretty much the intended effect anyway. I've also added a small percentage based heal to replace the other effects this skill had.

Time spent on the project so far: 640 hours

Currently working on: Trying to graphical effects, fixing the teleport skill

Posted
AuthorJérémie Tessier

I've completed the Colonel C² fight and now I'm looking at some other options to liven up 100RTBD a little, something about lightning and shaders!

Time spent on the project so far: 637 hours

Currently working on: Continuing the story

Picture after the jump: Colonel C² Fight

Posted
AuthorJérémie Tessier

Almost at the Colonel C² fight! Actually, we're one room away from it, so tomorrow I'll start working on that! Then I'll move on back to the acid depths of State-4, where Defender D² lurks with his own InfoPack for you to collect.

Time spent on the project so far: 635 hours

Currently working on: Continuing the story

Posted
AuthorJérémie Tessier