Today I started working on the dialogue system, which is an important part - but also not too overbearing - of Talk || Take. In today's screenshot, you can see how it kinda works. In conversations you can steal NPC's items in addition to talking to them. This will give you different equipment as well as changing the story. Doing so might change the gameplay slightly as well.
For instance, the first NPC you meet is a blacksmith, he's working on a sword to vanquish evil, but he's not done with it yet. If you talk to him and agree to help, he will give you a pickaxe; A fairly weak weapon that you can use to mine ore in order to help him forge that sword. You can also steal the sword he currently has. It's a good sword and will help you dispatch your enemies more quickly, however, to get it at this point in the game you'll need to steal it and that means you'll forego the whole mining ore sidequest!
- Time spent on the project so far: 4 hours
- Currently working on: Dialogue system