Today I've made the first thief challenge where you just need to figure out which box contains the Bracelet of Water in order to win it. It's fairly easy, but that's pretty much the goal with first challenges for each NPCs. Then I implemented the Healing Flask - an item that revives you to full health if you die. It's fairly powerful, but there will be a limited number of them in the game. They are also the first way I've added to heal Empty Hearts. Then I started working on the 'walking on water' system, which works fairly simply, I just need to make it so you drown if you un-equip the bracelet, and everything will be fine!
I was thinking about retooling some of the work I've done on Talk || Take to create a small Boyfriend Dungeon fangame and now that I think about it, if I need to create a procedural dungeon for the Seal Of Chaos, that's work I could use for both ideas. Hmm.
- Time spent on the project so far: 53 hours
- Currently working on: World map, items, challenges