Today I worked on finishing the fifth floor of Target 0 and started working on the sixth. The sixth floor is really small, it's just cutscenes and a boss fight, followed by more cutscenes, I really think I'm close to the end of this one, guys!

  • Time spent on the project so far: 164 hours
  • Currently working on: The sixth floor
Posted
AuthorJérémie Tessier

Today I added some more rooms in the fifth floor. I'm close to adding the first Vindiculum Gate and the associated Coliseum area. After that, a bunch of cutscenes, then the Angel fight, then I'm done! I probably will be done before the end of the year!

  • Time spent on the project so far: 160 hours
  • Currently working on: The fifth floor
  • Screenshot: Progress on the fifth floor
Posted
AuthorJérémie Tessier

Today I worked mostly on the control panel to unlock the door at the end of the fourth floor. I think that I'm done with that part of the map at this point and all that's left is the fifth floor where you fight Angel.

  • Time spent on the project so far: 158 hours
  • Currently working on: The fourth floor
  • Screenshot: Locked boiler room
Posted
AuthorJérémie Tessier

I worked a bit on the Fourth Floor this weekend, I'm almost done with it in fact! I changed the way the blood letters on the wall puzzle works so that you get two different letters each time. Sorry to speedrunners! I should be done with the floor soon, maybe tomorrow?

  • Time spent on the project so far: 157 hours
  • Currently working on: The fourth floor
  • Screenshot: Different puzzles than in the original
Posted
AuthorJérémie Tessier

Today I worked on the cutscene where the Red Gunner gets blown up in the fourth floor. I was pretty busy with other stuff so I didn't work on much.

  • Time spent on the project so far: 152 hours
  • Currently working on: Starting the fourth floor
Posted
AuthorJérémie Tessier

Today I finished the third floor and I was wondering how close I was to being done with Target 0; It's a bit rough, but I still have the fourth floor to do. I really hope I can manage to finish it all before the end of the year!

  • Time spent on the project so far: 150 hours
  • Currently working on: Starting the fourth floor
Posted
AuthorJérémie Tessier

Today I worked on the side areas you can access in the third floor library of Target 0. Since the last few times I've seen Killer 7 in action were speedrun attempts, I didn't remember seeing these places. I guess one of them has another carrier pigeon and a Camellia Smile. 

  • Time spent on the project so far: 149 hours
  • Currently working on: Continuing the third floor library of target 0
  • Screenshots: Cracked wall, before and after
Posted
AuthorJérémie Tessier

Today I worked on everything that happens after you finish the candle puzzle. You get the first Odd Engraving, you also can go to the bathroom to trip the sprinklers in order to flush the toilet, making the second Odd Engraving appear. You then use those to open up the path in the library. I really don't remember much about what's left to do past that, but it should be possible to complete in december. Wish me luck!

  • Time spent on the project so far: 148 hours
  • Currently working on: Continuing the third floor library of target 0
Posted
AuthorJérémie Tessier

Today I finished the candle puzzle and the odd engraving acquisition. I also fixed a few bugs in the battle system. My goal is to have Target 0 - Angel completed before the end of this year. Then I'm not sure, but I feel like having the first level completely done is a good thing regardless of if I continue on with the rest of the game!

  • Time spent on the project so far: 147 hours
  • Currently working on: Candles puzzle
  • Screenshots: Candle puzzle, odd engraving
Posted
AuthorJérémie Tessier

This weekend I worked on restoring Killer 2017 to what it was previously - before I lost my correct commit and had to rollback and mess everything up - it took about 4 hours, but now everything is back. I restarted working on the game today, what I added was the unlocking of padded doors by Coyote Smith, some bugs during combos that I fixed and now I started working on the Candle puzzle in room 212

  • Time spent on the project so far: 146 hours
  • Currently working on: Candles puzzle
Posted
AuthorJérémie Tessier

I'm at an impasse of sorts right now. I worked on Boardungeon for the last two weeks and that was in unity 5.6 - in order to import the assets I wanted to use - and then I decided to upgrade Killer 2017 because why not. I hadn't commited my changes for a while, and upgrading was a crucial mistake; There is a bug in 5.6 that makes coroutines stop when you instantiate UI elements at runtime, which broke my battle system. I reverted to 5.4 and now all my progress is gone; About five to ten hours of work that I would have to re-do and I had a very very busy week so I couldn't hunker down and work on it. The thing that 'worked' with Killer 2017 was that it was a simple game where I made progress constantly. Now if I have to rework stuff - my scripts are all messed up because only half of my work was properly commited, it seems - my motivation will be way low.

I'm not sure yet what I'll do, but I'll keep this website updated with my decision!

  • Time spent on the project so far: 144 hours
  • Currently working on: Hiatus
Posted
AuthorJérémie Tessier

Yesterday and today I worked on adding more content to the game. That's all that's left anyways! My design doc is getting cleared slowly. and I think I'll be able to add all the content I wanted. I still have about 5 room designs to add, another class - the priest - a few items and three more hazards.

Then, testing the whole thing, adding win/lose scenes and adding a few sound effects and music. Aaaalmost done.

  • Time spent on the project so far: 24 hours
  • Currently working on: Adding content
  • Screenshots: Dart throwing traps, spike trap room, thief unlocked
Posted
AuthorJérémie Tessier

Yesterday and today I added more items, mechanics and rooms to the game. It's probably all that I have to do before it's completed, but that's still a lot of work. I still think I'll be able to make everything work and add everything by sunday evening, but it'll probably take my whole weekend! Oh well! Making games!

To rescue the wizard, you need to unlock pillars shooting beams of light at their cage, how do you unlock these pillars, you ask? It's a secret!

  • Time spent on the project so far: 22 hours
  • Currently working on: Adding content
  • Screenshots: Wizard prison and wizard select screen
Posted
AuthorJérémie Tessier

Yesterday I worked a bit on procedural music generation. I didn't have much time to work on the game because of personal issues, and it's bumming me out a little. But this morning I had time to implement the "Bar" room and start adding floor spike tiles! Bars contain beer items that restore a little bit of your health and magic at the cost of making you drunk. Being drunk gives you a chance to randomly move on the wrong tile when you move.

  • Time spent on the project so far: 19 hours
  • Currently working on: Adding content
  • Screenshots: Bar Room
Posted
AuthorJérémie Tessier

Yesterday I worked a bit more on my title screen, added the unlocks page, the how to play page and all the necessary stuff to start a new run. Today I worked on systems to add new content and create a new item; the magic hammer. It squashes walls around you, allowing you to walk on them. I also added lists of everything I need to create, which I think I'll be able to implement all of it. I also need to think about music and sound effects!

  • Time spent on the project so far: 18 hours
  • Currently working on: Adding content
  • Screenshots: Magic hammer!
Posted
AuthorJérémie Tessier

This weekend I poured a ton of hours into Boardungeon, creating everything from dungeon generation to starting work on the UI. I also added keyboard controls because playing it with the mouse was a bit of a chore and not too fun. There's a lot of content integrated so far, like magic abilities, gold, potions and stuff like that. There is still six days left to the jam, but I'll probably have to cut my vision short. Either there won't be good music and sound effects, or maybe I won't be able to get all the content in. I'm still already happy with the state of the project tho, so it's not too bad!

  • Time spent on the project so far: 16 hours
  • Currently working on: Progression mechanics
  • Screenshots: Dungeon generation, title screen
Posted
AuthorJérémie Tessier

Today I started working on Boardungeon, my entry for Procjam 2017. Procjam is a game jam about procedural generation. I'm making a rogue-like with board game elements where you roll dice to move around generated dungeons to try and escape before dying from fatigue, traps and other hazards. You won't have many options at first, but as you collect coins, you will have new tiles and room types to play with. This is the theory, at least. All randomness will be handled with dice rolls and I'm not sure what kind of algorithms I'll use yet to generate the board dungeons, but that's all I could work out in about two hours!

  • Time spent on the project so far: 2 hours
  • Currently working on: The base of the game
  • Screenshot: Humble project starts
Posted
AuthorJérémie Tessier

Today I implemented the combo system and the fire ring mechanics. Combos weren't that complicated to implement. Of course, it's not 100% done yet, I'll still need to balance everything out at some point, but right now they work, so I can continue with the rest of Angel!

  • Time spent on the project so far: 142 hours
  • Currently working on: More rooms in Angel
  • Screenshot: An example of how combos work
Posted
AuthorJérémie Tessier

Today I worked on the fire ring and designed its three abilities. I also implemented one of them. Next up will be combo implementation. Then I can continue with more rooms of Angel. I think that I'll be able to release Target 0 : Angel in 2017!

  • Time spent on the project so far: 141 hours
  • Currently working on: Fire ring and combos implementation
Posted
AuthorJérémie Tessier