Enemies are dying too fast to the toxic gun. I figured it was because their invulnerability period wouldn't trigger after they got hit, and fixed things around. I do want that gun to be fun to use, but like I said earlier, I don't want the player to just stand around and shoot down a whole room in seconds. State-5 is going okay, I'm a bit finicky to add boxes with treasures in them because there hasn't been any new piece of gear or item in a while. Then again, killing enemies will yield gear and items at a later time.
Time spent on the project so far: 418 hours
Currently working on: Continuing with the story