3010 : An Office Space Odyssey is my first 'real' GameJam project where I went somewhere physically to only work on a game for two days straight. Furthermore, it was my first personal project where I worked with multiple people on a game, and it shows in the feature set and the scope we were able to attain in such a short time. I also had the chance to work with a 3D artist for the first time, leaving to them the task of producing art assets.

Posted
AuthorJérémie Tessier

My goal with GridDrill was to learn how to use basic Unity functions such as drawing things on-screen, using UI elements such as Buttons and ScrollViews and things like that. Everything in this game is very simple, there are no complex animations and the music was taken from existing games.

Posted
AuthorJérémie Tessier