Transmission From Planet X is my third team GameJam project where I slept very little in order to work with everything I had on a single game for two days. Much like last year, my team was already formed with coworkers and friends, and things went pretty smoothly. Even if tensions rose a little at the end of the project, it was an extremely positive experience and I'm still floored by how much a game can take shape just because you have two great artists working on it alongside programmers
Home Frequency is my second 'real' GameJam project where I went somewhere to physically work on a game for two days straight. This time, our team was already pre-made, composed mainly of coworkers from my day job. The feeling of not having to generate assets myself was as amazing as it was on my first game jam, since artists can truly bring the best out of a project really quickly, and we were pretty lucky with the direction we took as well.